Add Building/Unit usage stats #94
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Love the Opening Lab stats.
Could we see something similar for all buildings and units?
It could really help with balancing to see what is being over-used vs never used.
Great work!
would that be useful? I feel like the opening units for most maps is conns
and scouts with mexes and wind/solar
what kind of stats would you hope to see from it?
On Fri, Mar 6, 2026, 8:42 AM GriffinB123 @.***> wrote:
I was thinking of ways to visualize which units/buildings are overused vs underused.
For units, show average # built per player, per game?
Or, to normalize for unit cost, how about % of total metal spent on each type of unit in a specific game, on a specific map, in the past 1/7/30 days?
If showing % metal spent, instead of raw numbers, that would normalize for ticks vs juggernauts...
Average gametime to first build could be interesting, and we could see differences between maps on the timing of the first time seeing different units/buildings?
It could also be interesting to correlate unit usage to player rating?
Same for buildings. Obviously labs, mexes, wind gens... But it would be interesting to see which defensive turret types get used, and which are completely ignored.
One of my improvement ideas is to change the seismic detector building to show all units, not just cloaked units, as a form of backup (shorter range) radar that's immune to radar jamming. But I could strengthen my case if we could show that the building is currently underused.
That's just one example, but if we could add this functionality then it would be the starting place for almost any unit/building balancing discussion.
ohh, you want it like over the course of the game, not just the opening units. that makes more sense
yeah, i need to overhaul the map stats. that is one thing i'd like to add, is units being built on a map. i already have a table where i aggregate the units made per match per team, so it's def doable and something i'll improve on in the future